Category Archives: Physical Computing

[P-Comp Final] Lotus

Lotus What’s Going On? Lotus is an interactive picture frame, where the user uses hand-held light to control the animation being drawn. The frame, made of plywood and mylar, is rear-projected onto and tracked with a webcam (covered with an IR filter). The camera tracks the light being shown on the other side of the [...]

[P-Comp] Final Ideas

After spending some time thinking about my approach for the final project, I’ve decided to pursue an multitouch-live-feed-video-picture-warping (working title). By using some fabric material to both use as a multitouch surface (with FLIR camera) and to project upon, users will be able to manipule their mirrored image, making some funny images.

[Week 3] Money Pong

Money Pong is a game developed with Arduino and Max/MSP/Jitter. The physical controllers are two dollar-bills with flex-sensors attached to each. These dollars can then be placed inside of a wallet, where the amount of bend in the wallet’s joint moves a pong paddle on screen. moneyPong from Andrew Sigler on Vimeo.

[Week 4] LED-808

This small project uses and Arduino and Max/MSP/Jitter to create an 808-Kickdrum effect using Arduino built-in tone() function. Max isolates the low frequencies of a song, extracting the kick drum sound, and flashes an LED on the Arduino when the kick drums plays. A photocell-resistor then reads the LED’s brightness, allowing the tone() to pass [...]

[Week 2] Observation

I observed the ticket dispensers at Penn Station, for NJ-Transit tickets specifically. When you first walk up to them, they are nestled into the wall all in a row, and their interfaces are touch screens. However, you also have the option of pressing buttons along the sides of screen. These buttons are lined up with [...]

[Week 1] What is Interactivity?

First off, I couldn’t agree more with Victor’s rant. Coming from making musical interfaces, I’ve found hand’s are where it’s at, but rubbing glass windows is fairly emotionless. He also touches on the “it’s not what we can do, but what we should do” approach to future interfaces, putting to shame any kinect-gmail-interface ideas. Crawford’s [...]